![]() Even hero difficulty normal dungeons only raise the hight end cap of growth level but all keep the minimum cap the same (i think all start at 23 or something). ![]() Especially after 30k fame the progress becomes super slow to the point i don't feel motivated to spend the limited time i have to play right now into it. The "Fame grind" seemed fresh since epics drop frequently now but its getting tedious after hitting certain caps to the point that i start to debate if that sort of decision was good for the game. I'll give you my perspective since i too recently returned to the game and was suprised to see some significant changes. Main quest should give u lvl appropriate rare gears to hold u over or can even drop it in dungeon, 101-110 content also drops frost shards at the easiest difficulty (and only that difficulty) to buy them directly and chance for 110 cap unique gears which very much will carry u to higher difficulties and as other have said elvenmare basically gives u access to a decent wep starting out which cna later be transformed into an aspect-devour weapon that is the standard 110 cap wep that every other alternative weapon choice is compared while also being very strong on its own (technically only 2 choices for wep for every class until bakal raid drops in a couple months anyway so aspect-devour is practically BiS for almost everyone currently as the only other current choice culmination wep specialized in very specific class-centric effects at the cost of raw power)ฤก10 cap is basically a reboot in the gearing process as it provides u everything u need starting out just by progressing through it so no need any established foundations to go into it, lvl 105 epics also drops starting at the 2nd easiest difficulty too so it doesnt take much to get started ![]() Tldr u can only eyeball it but be more critical on the criteria when doing it for a character at higher fame ![]() Started with 12k beryls before reset and im currently at 3k beryls in my safe while my main went up only about 400 fame from 34.6k to 35k, my current experience with this event tells me that at higher fame the gear u're turning into resonating energy better damn have higher option lvls on at least 2 of of their option lvls when compared to the current worn gear of that slot or if its only 1 option lvl then it has to be very much higher Not really the right question because its honestly hard to gauge how much is worth it, because the higher the option lvl the less the gain even if something gives goes from transferring 30% of the option lvl's exp to the targeted item to 100% of the option lvl's exp instead the original gain might've been small enough that it would barely make a difference even when given a 3x increase in efficiency so u will see a bigger difference at lower fame then at higher fame ![]()
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